WINDOOR WIND GAMES

RULES AND DIVE POOL FOR 2 WAY AND 4 WAY DYNAMIC

22/23 Jan 2016

 

REGISTER HERE

 

The Competition will be held at Windoor Realfly, Sector Aeroclub s/n, Empuriabrava, Spain 17486

 

The competition will be run over 2 days, Friday 22nd and Saturday 23rd January 2016.

 

Knock out tournament

 

Prize money - with minimum of 10 teams entered

 

4way dynamic - TBC

1st place=€2000

2nd place=€1000

3rd place=1 hour free tunnel time

 

2 way dynamic - TBC

1st place=€2000

2nd place=€1000

3rd place=1 hour free tunnel time

 

Judges - 

 

Adam Mattacola

Other judges to be confirmed

 

 

Day 1 (Friday 22nd January)

 

  • All teams flying compete over 4 rounds. ( 3 speed rounds, 1 free round - which score double points)

  • Each team competes against every other, in every round.

  • The highest scoring teams will score 100 points and every teams there onwards will get a points based on the percentage how there score was compared to the first place.

  • After the 4 rounds have been completed, the highest scoring 8 teams will qualify for the quarter finals which will be flown on day 2. The other that did not qualify will compete for the bottom half.

 

Day 2 (Saturday 23rd January)

 

  • Quarter finals will comprise one free round, in a head to head battle format. First place team from day 1 will meet last place, 2nd place will meet second last etc. The winners of each battle will progress to the semi-finals.

  • Semi-finals will comprise one speed round and one freeround in a head to head battle format. The winners will proceed to the finals.

  • Finals will be a speed round in a head to head battle format. Fastest time wins the competition and receives the prize money. The runners up will also compete in the same format to determine 3rd and 4th places.

 

 

 

 

How to enter

 

  • Register your team name by clicking HERE

  • Registration fee €550, which will include 15 minutes of training time on a day of your choice leading up to the competition. 

  • If you enter both catergories you will recieve a 50% discount on the second entry fee.

 

Team rules

 

  • Flyers can participate in both 2WD and 4WD but can only be in one team in each catergory.

  • Teams can have one alternative.

  • Team members can be of any nationality or gender.

  • Teams have one protest during the whole competition at a fee of €40.

 

 

Free round rules

 

  • Judges are Adam mattacola and others to be confirmed

  • Teams create a routine of their choice which last 60 seconds for 2 way and 90 seconds for 4 way.

  • Routine will be scored on Presentation, Technical difficulty and Execution. Marks will be scored out of 10.0.

  • Time starts when the first flyer enters the tunnel.

 

Speed round rules

 

  • Teams fly the sequence as fast as they can 3 times and then exit the tunnel.

  • 1 sequence consists of a random draw of 1 Line – 1 layout – 1 move in that order. (All lines, layouts and moves can be found in the descriptions and video below).

  • Time starts when the first team members feet leave the floor.

  • Time finishes when the last team members feet land on the floor. 

 

Bust for speed rounds

 

  • When the whole body does not pass the intended lines.

  • When any part of the body passes through the circle on all layouts.

  • When any line, layout or move is not performed correctly.

  • Teams can only bust once for each line, layout or move on each sequence.

  • All busts will incur a 5 second penalty.

  • If there is no clear attempt to perform the line, layout or move a 20 second penalty will be incurred.

  • If there is a deliberate exit of the tunnel before completion of the 3 sequences, the team will forfeit the round. 

 

LINES

 

All lines can be viewed here

 

  1. ​Head Down inface snake

  2. Head Down switching snake

  3. Head Down outface snake

  4. Head Up inface snake

  5. Head Up switching snake

  6. Head Up outface snake

  7. Mix inface snake

  8. Head Down 360 inface snake

 

  •  All lines start in the same place.

  • All lines finish in the same place.

  • All lines must be flown in the correct pattern and flyers must pass the required lines completely.

  • Head Down outface snake - ONLY the first crossing of the line on the first page only, Flyers do not have to be in an outface position but still have to fully cross the line.

  • The outface head up snake - crossing the last line to finish the chase you can be in an inface position on all pages.

 

Layouts

 

All layouts can be viewed here

 

  1. Back Layout

  2. Bottom loop

  3. Classic

  4. Butterfly

  5. Bottom loop 360

  6. Half-barrel roll, 180 

  7. Interlace

  8. Opposite bottom loop

 

  • All layouts will start in the same place

  • All layouts will finish in the same place.

  • All layouts – Flyers must completely pass the required lines and around the center circle which is located 2metres high on the tunnel line.

  • Interlace and opposite bottom loop – Flyers must carve half the tunnel and perform the second bottom loop. For both bottom loops in this layout, the circle bust applies.

 

Moves

 

All moves can be viewed here

 

  1. Head Down Inface circles

  2. Head Down Outface circles

  3. Head Up inface circles

  4. Head Up outface circles

  5. Shuffler

  6. Mix shuffler

  7. Head Down Outface shuffler

  8. Mix circles

 

  • All moves will start in the same place.

  • All moves will finish in the same place.

  • During a move each flyer must pass the line on each section of the move (this bust does not apply for 4 WD).

 

For examples of a flown sequence click here

 

For any questions relating to the rules or technical information about the competition please contact:

 

Adam Mattacola

 

adammattacola@googlemail.com

OR

info@dynamic-flying.com

 

For all administration questions please contact:

Proflyer@windoor-realfly.com

 

REGISTER HERE